Documentation
Documentation
Welcome! These pages are for everyone who is curious about Pelota, whether you want to play it, understand how it works, or help build it. No programming knowledge is needed to read them: every concept is explained in plain words first, with diagrams and plots where they help.
Get the game running, learn the controls and how to hit a great shot.
The ideas behind the ball, the strokes, the animation, the AI and the players’ nerves.
Help as a programmer, 3D artist, animator, translator, writer or tester.
Where to start
- You want to play: start with Play, then read Hitting well.
- You wonder why the game behaves the way it does: for example how pressure is worked out, or why the AI suddenly plays a short angle. Pick a topic from How it works. Each page starts with the short version and then goes deeper.
- You want to help: Contribute lists the ways to get involved and walks you through your first contribution.
Pelota is a work in progress. These pages describe the game as it is today; when something
changes in the game, the matching page should change with it. If you notice a difference,
please tell us or fix it yourself with the Edit this page link.